Tag Archives: Alice in Wonderland

Oz the Great and Powerful – Franco, I don’t think we’re in Kansas any more…

Grave danger: James Franco and Michelle Williams

Grave danger: James Franco and Michelle Williams

When major studios aren’t rebooting properties to hold onto the rights – Sony with The Amazing Spider-Man – they’re making them because they are suddenly out of copyright and up for grabs. The works of L. Frank Baum are the latest guaranteed cash-cow to become available, and while we wait for the film musical of Wicked and an Asylum movie set in Oz, here’s Disney’s surprisingly strong stab at that universe, which serves very much as a prequel to MGM’s 1939 classic The Wizard of Oz.

Oz the Great and Powerful pays considerable homage to its forebear (although none to 1985’s Return to Oz), similarly opening in Kansas with a black and white sequence – shot à la The Artist in the Academy ratio to conjure up the sensation of watching a classic movie. More conjuring is done by James Franco’s Oscar ‘Oz’ Diggs, a fairground magician/charlatan who can work a crowd just as adeptly as he can seduce women. But his life is hollow; the crowds want more than he can offer, he has no real friends and the one woman he might have settled down with is to marry another man. That’s when his hot air balloon gets sucked into a twister, and an overly elaborate action scene later we find ourselves in the wonderful land of Oz, candy-colour fading in and the letterboxing at the sides of the image expanding out to widescreen.

In Oz, Oz finds he is the apparent subject of a prophecy to bring peace to this magic kingdom. His first encounter is with the good witch Theadora (Mila Kunis) – innocent, ravishing and leather-pantsed – who Oz discovers is just as easy to win over as the girls back home. Mistaken for a true wizard, who can conjure fire from his sleeves and doves from his hat, Oz is charged by Theadora’s sister Evanora (Rachel Weisz) to protect the Emerald City from the Wicked Witch, in exchange for its crown and mountains of gold. Seduced by riches and terrified of being found out to be a conman, Oz sets off on the quest across various colourful and bizarre terrains. Along his travels on the Yellow-Brick Road he picks up three companions (as is the style in these parts): Finley, a winged monkey servant (voiced by Zach Braff); a tiny but spirited girl made of china (voiced by Joey King); and the good witch Gilda (Michelle Williams).

China girls, monkeys and dark woods - oh my!

China girls, monkeys and dark woods – oh my!

Oz, the land that is, all blue skies, green hills and bright yellow everything else, is very similar to what fans of the original film remember. However, the added gloss brought by director Sam Raimi and Disney’s merciless obsession with excessive CGI makes it look more like a cartoon based on the original than a story set in the same world. Whereas The Wizard of Oz looked like the world’s best-produced school pantomime, Oz the Great and Powerful is so overblown with digitally animated features and landscapes that it manages to look even less real, and less corporeal, than a film nearly 75 years its senior. Sure, the flora in Wizard looked as though it were made of papier-mâché, but then at least if you touched it you know it would feel like papier-mâché! Here, the eye-blistering graphics create too many images that look textureless, as though your hand might go right through them were you to reach out to grab them. Green-screened backdrops (all a little Dr. Seuss) are not much of an improvement on ancient matte paintings. Multi-coloured horses are seen grazing in distant pastures, but they’re so poorly animated they move like B-movie animatronics. Finley’s face never looks quite finished – put it back in the computer, lads, he’s not done yet!

But that’s not to say there aren’t some fantastic visuals on display here. The Emerald City itself looks superb, and a chase through a foggy graveyard by fearsome winged baboons is very much what you’d hope for from the director of Spider-Man 2. Lots of silly fun is had with the 3D effects, which never quite dominate proceedings, although Raimi goes overboard with having his effects break through the letterboxing during the film’s prologue. You could argue 3D is not a gimmick, but having objects fly out the boundaries of the image certainly is.

Forget it James, it's China Town

Forget it James, it’s China Town

 What makes Oz work, if it works at all, is the competence of it script. Adapted by Mitchell Kapner and polished by the formidable David Lindsay-Abaire, whose ability to avoid patronising young audiences is a rare gift in Hollywood these days, the screenplay for Oz the Great and Powerful toys brilliantly with the expectations set by The Wizard of Oz. Borrowing that film’s “and you were there, and you were there…” concept, cast members carried over from Kansas to Oz allow Franco’s character to repair the damage he did in his real life. He comes to treat Finley with the respect he never showed his sideshow assistant, also played by Braff. A faith-blinded wheelchair-bound girl at his carnival show who begs him to use his “magic” to heal her legs becomes in Oz the china girl, whose shattered legs Oz can mend using magic from his own world. As he flees Kansas, his declaration to a lost love, Michelle Williams again, that “I’ll see you in my dreams”, again references The Wizard of Oz, while also allowing the events that follow to be seen as a dream. The egotist Oz finds himself in a land named after him, where he can be king, women adore him and he is respected and adored for his powers.

Where the script fails is in its representation of the three witches. The Wizard of Oz is often quoted as an early work of cinematic feminism, and while that may not be quite accurate, it certainly had a well-defined female protagonist and a villainess who was a serious force to be reckoned with (provided she wasn’t reckoning with water).  Here Weisz is a far less dominant witch; she nails the role with a completely appropriate hammy performance bordering on camp, but it’s hardly a well-drawn character. Reminiscent of characters in Raimi’s disastrous Spider-Man 3, Kunis’s Theadora goes through a trilogy’s worth of character evolution in just three scenes, reducing what began as a promising character to a rather basic female stereotype. Williams, positively glowing as Glinda, cannot bring much to a character whose only characteristic is being good. There’s a reason Glinda was the deus ex machina of The Wizard of Oz – “goodness” does not good drama make.

Sister, Sister: Rachel Weisz and Mila Kunis

Sister, Sister: Rachel Weisz and Mila Kunis

As for Franco, I have never been one to shy from revealing my dislike for the cocksure actor, but have always given him credit where due, such as in 127 Hours. But I maintain my belief that the actor is a pretentious fraud who has managed to fool most of Hollywood (and apparently publishers, universities and music labels) into believing otherwise. This all, of course, suits the character of Oz rather perfectly, and Franco excels here, naturally playing a fraudster pulling the Technicolor wool over everyone’s eyes. Constantly “acting”, Franco’s discomfort with the size of the production carries into the character of Oz, who is constantly out of place in a world so much bigger than him. A speech he gives about Thomas Edison, a “real wizard”, sounds like the sort of community college gibberish one imagines he produced during his time at Columbia University and NYU. It’s hard to imagine more suitable casting, although younger audiences will miss out on these hidden depths.

Which is all to say that Oz the Great and Powerful is really quite an entertaining ride, with a story and dialogue that are often far smarter than you might expect. While Disney had no rights to use certain MGM properties (the ruby slippers are sorely missed), the film leaves enough gaps for willing viewers to fill them in themselves.

A sequel has already been announced, which will hopefully take a very different tack with the land of Oz. It would be nice to see some new ideas and wonderful landscapes, with less of a Tim Burton’s Alice in Wonderland vibe.

Hopefully the next one will at least be a musical.

3/5

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Wreck-It Ralph – Game changer

Hero for a day: Wreck-It Ralph tries his hand at Hero's Duty

Hero for a day: Wreck-It Ralph tries his hand at Hero’s Duty

It is a widely held opinion that no good film based on a video game has yet been made, and it’s a hard point to argue against. But the culture around video games and its concept of infinite digital worlds has produced some fine stand-alone films, from charming ’80s family fun like Wizard, to reality-bending thrillers like David Cronenberg’s eXistenZ. But if any film paved the way for video games to be taken seriously in the movies, it was The King of Kong, the outstanding 2007 documentary about obsessive gameplay and retro fixation.

It’s hard to think of Wreck-It Ralph existing in a time before The King of Kong, and yet the idea was first pitched at Disney back in the 1980s. The set-up is reminiscent of Toy Story – when an arcade closes down for the night, the characters from various games take their leisure time, travelling between games or resting in the train station-like lobby inside the multi-socket plug that connects the games together.

Inside Fix-It Felix, a fictional 8-bit retro game still mercifully standing in the arcade after 30 years, time has taken its toll on the game’s badguy, Wreck-It Ralph. A Donkey Kong-like brute (Fix-It Felix is a window repairman to Mario’s plumber), Ralph dreams of being taken seriously by the denizens of the game, and not still treated like a villain when he clocks-off after closing. At an AA-style meeting for video game badguys, Ralph admits to his peers (cameos include Mario’s Bowser, Street Fighter 2’s M. Bison and Zangief, and Sonic the Hedgehog’s Dr. Eggman/Robotnik) that he doesn’t want to be a badguy any more. “Just because you are a badguy doesn’t mean you are a bad guy,” Zangief reassures him, but Ralph takes no solace in the good advice.

It's good to be bad: Ralph attends a badguys' anonymous group

It’s good to be bad: Ralph attends a badguys’ anonymous group

To prove he is a hero, Ralph game jumps from his 8-bit pixellated comfort zone into the hi-def world of contemporary shoot-’em-ups in a game called Hero’s Duty (Halo meets Medal of Honor). Come morning, his absence from the Fix-It Felix game draws disappointment from arcade customers, and the manager is forced to mark the game “out of order”, making unplugging imminent. Felix himself teams up with a feisty female sergeant from Hero’s Duty to find Ralph and save their world.

Ralph’s rage issues make him an unlikely children’s movie hero, as his tantrums range from hormonal teenager to potential domestic abuser, but his upset is easy to appreciate and his journey makes him a calmer, happier person. Voiced by John C. Reilly, whose input into the character earned him a writing credit on the film, he is far gruffer than traditional Disney heroes – a less handsome or street-smart Aladdin, a less upbeat Pinocchio.

Much of the latter half of the film is set in the game Sugar Rush, a candy-themed version of Mario Kart where Bratz-like J-pop characters race across mountains of marshmallow and rivers of caramel. Here Ralph meets Vanellope, a childish outcast like himself, who due to faulty programming uncontrollably glitches into 1s and 0s, meaning she can’t take part in the actual game, or leave its world. Sarah Silverman’s potty-mouthed performance is at first highly irritating, but once Ralph and Vanellope develop a rapport there is an undeniable sweetness in the oddball coupling, he 20 times her size.

Manic pixel dream girl: Vanellope von Schweetz gets ready to race

Manic pixel dream girl: Vanellope von Schweetz gets ready to race

Jack McBrayer (of 30 Rock fame) is awkwardly charming as Felix, but Jane Lynch steals the film as the no-nonsense Sergeant Calhoun, a far tougher version of her Glee character Sue Sylvester. Calhoun is “programmed with the most tragic backstory ever”, and nabs many of the film’s most brilliantly melodramatic lines, referring to the unsettling world of Sugar Rush as a “candy-coated heart of darkness”. Alan Tudyk hams it wonderfully as King Candy, the flamboyant ruler of Sugar Rush, taking his cues from the Mad Hatter in the 1951 Disney Alice in Wonderland.

While the story is mostly predictable (barring one excellent twist near the end), Wreck-It Ralph’s greatest achievement is in its creation of its video-game world. Like Rex the dinosaur discussing his being “from Mattel” in Toy Story, the characters know the rules of their complicated world – there is no Buzz Lightyear-style confusion. In addition to the countless cameos by famous game personalities (Mario is notable in his absence), there are several clever nods to more obscure games and gameplay rules. Minor characters in Fix-It Felix move in stuttered pixellated spurts, even when fully realised in 3D animation. The 1980s beer-serving game Tapper is where characters go to drink, and a drunk game character walks mindlessly into a wall like a World of Warcraft avatar with the forward key held down. 3D versions of Pong figures, massive cuboids instead of bars, continue to pass the ball back and forth even outside their game. Even more subtle, the security code to a vault is the “access any level” cheat code from the original Sonic the Hedgehog.

8-Bittersweet Life: Felix gets the pie, Ralph gets the angry mob

8-Bittersweet Life: Felix gets the pie, Ralph gets the angry mob

Despite its charms and humour, Wreck-It Ralph is let down by its look, lacking the gloss of Pixar or DreamWorks’s latest outputs. So much of the film is set in the Sugar Rush game that the artificial colours and textures begin to grate visually, although the countless puns on sweets are more than welcome (Felix nearly drowns in a pit of Nesquiksand!). The added 3D throws up very few moments of engrossing depth, even during the climactic race, so opt for the glasses-off version.

But this is not an ugly film, and it is often very playful with its look as it switches between 3D and pixellated visuals – the closing credits feature the heroes popping up in several classic games tracing decades of video game development. Sometimes moving, regularly funny, often exciting and always far more clever than it needs to be, Wreck-It Ralph is a real treat worth putting all your quarters into for a fun arcade adventure.

It would be unfair not to mention the Disney digital short, Paperman, which precedes Wreck-It Ralph; a gorgeous, simple romantic tale, told in black and white, about a pencil jockey trying to attract the attention of a beautiful stranger. Make sure you’re not late to the cinema.

4/5

(originally published at http://www.filmireland.net)

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